Catherine Greig

Catherine launched make:good in 2009 to bring together her architectural qualifications with her interest in people centred design. As well as working on individual projects Catherine leads on business strategy and vision as well as pushing make:good to consistently reflect and improve on our tools and approach to ensure that we deliver projects that are truly participatory and where local people have meaningful influence.

Catherine is a trustee of the Awesome Foundation, which helps to find and fund innovative social change projects, a fellow of the Royal Society of Arts, a Glass-House enabler and a mentor on the Year Here programme.

George Koutas

George joined make:good in 2013 to take a lead on all our built work and physical interventions developed through our co-design process.  A qualified Architect with 15 years industry experience, George’s expertise lies in taking ideas identified through workshops and engagement activities and transforming them into pieces that can be built.

From liaising with individual fabricators, commissioning small works and working with main contractors within complex design and build contracts, George ensures that the vision of local people is accurately realised to the highest possible quality.

Jasper Sutherland

Jasper is a Project Manager and 2D Designer at make:good. He has a background in graphics and set design, as well as extensive experience working with young people.  

Joining in 2015 Jasper has worked on numerous engagement and public realm improvements projects where he has devised the engagement tools,  delivered participatory workshops and then translated this work into semi-permanent and permanent interventions in the public realm.  

 

Nataly Raab

Nataly joined make:good in 2016 to lead on project management. With a background in architecture, sustainability and community engagement, she has worked and studied across three continents with communities of different scales to encourage local participation in the built environment.

Nataly’s expertise lies in facilitating dialogues across disciplines and cultures and she is passionate about working with people to develop more meaningful and positive relationships with places. From dynamic planning through to adding the small details that make interactions unique and personal, Nataly ensures that projects are delivered to the highest level and represent local people in the most effective way.

Rich Worth

Rich joined in 2018 and is the 3D Designer & Maker at make:good; a role to support the concept and detailed design development of our built work.

With a formal background in Architecture, Rich has worked at all scales from furniture design, landscape works, extensions and new builds, and has a wealth of experience of detailing, working with fabricators and realising designs in a high quality and robust way.

Savannah Vize

Savannah is a Graphic Designer at make:good; her role is to support the team to produce strong and engaging graphics that are easily accessible to everybody without relying on specialist backgrounds or knowledge.

She has a degree in Design from Goldsmiths University as well as experience of working in the care industry. This means that Savannah is empathetic and great at making people feel at ease so they can share their genuine feedback.

Kristel Tracey

Kristel joined the make:good team in 2018 as a Creative Projects Engagement Lead, supporting make:good’s estate regeneration and public realm projects. She has spent over seven years working in communications and engagement across both the private and third sectors.

With an academic background in social and community development, she has undertaken participatory research projects in the UK and abroad. She is passionate about change being done with people, not to them.

Outside of work Kristel is a keen writer, and volunteers with the HIV support charity Positive East and arts charity Magic Me.

Cotton

Cotton joined make:good in 2013. She plays a vital role in business strategy and adorable distraction.

Her duties include snoozing, greeting visitors, surveying her territory from the window seat, and plotting ways of taking out her nemesis: the printer.